completed solo project Used node.js, socket.io, redis for the back-end, and Electron, Bootstrap, socket.io for the front-end.
Image shows the open source movie Big Buck Bunny being streamed via polystream to the room #aqlow.
View Projectin development solo project forked from node-lol-client Used Fiddler 4, LolNotes to reverse engineer https, rtmps API calls, respectively. Built client using reverse engineered API calls with node.js, Electron, and Vue.js.
Image shows the final game of Worlds 2016 as a demo for the champion select UI.
View Projectcompleted solo project Used markdown, Fritzing, and C/C++ to create well-documented steps to creating several Arduino projects.
View Projectcompleted major contributor Used Java and Bukkit to create easy chest shops in a Minecraft server.
Image shows a trade dialog being presented after a player left-clicked the chest.
View Projectcompleted solo project Used Java and Bukkit to create advanced plugin for complete control over player vs player combat in Minecraft. Parses expressions from a config file to form damage equations. Adds entirely new mechanics with "spells" and "runes".
Image shows one of the AqPvP spells being used after right-clicking with a wand.
View Projectcompleted solo project Created unique Minecraft mod allowing players to visualize remote player locations by using a central server to transmit locations. Used node.js and redis for the back-end, Java and Netty for the front-end.
Image shows the "hula hoop" feature of the mod, allowing players to easily distinguish between friend and foe in large battles.
View Project